Struct rand::reseeding::ReseedingRng [−][src]
pub struct ReseedingRng<R, Rsdr> {
pub reseeder: Rsdr,
// some fields omitted
}A wrapper around any RNG which reseeds the underlying RNG after it has generated a certain number of random bytes.
Fields
reseeder: Rsdr
Controls the behaviour when reseeding the RNG.
Methods
impl<R, Rsdr> ReseedingRng<R, Rsdr> where
R: Rng,
Rsdr: Reseeder<R>, [src]
impl<R, Rsdr> ReseedingRng<R, Rsdr> where
R: Rng,
Rsdr: Reseeder<R>, pub fn new(
rng: R,
generation_threshold: u64,
reseeder: Rsdr
) -> ReseedingRng<R, Rsdr>[src]
pub fn new(
rng: R,
generation_threshold: u64,
reseeder: Rsdr
) -> ReseedingRng<R, Rsdr>Create a new ReseedingRng with the given parameters.
Arguments
rng: the random number generator to use.generation_threshold: the number of bytes of entropy at which to reseed the RNG.reseeder: the reseeding object to use.
pub fn reseed_if_necessary(&mut self)[src]
pub fn reseed_if_necessary(&mut self)Reseed the internal RNG if the number of bytes that have been generated exceed the threshold.
Trait Implementations
impl<R, Rsdr> Rng for ReseedingRng<R, Rsdr> where
R: Rng,
Rsdr: Reseeder<R>, [src]
impl<R, Rsdr> Rng for ReseedingRng<R, Rsdr> where
R: Rng,
Rsdr: Reseeder<R>, fn next_u32(&mut self) -> u32[src]
fn next_u32(&mut self) -> u32Return the next random u32. Read more
fn next_u64(&mut self) -> u64[src]
fn next_u64(&mut self) -> u64Return the next random u64. Read more
fn fill_bytes(&mut self, dest: &mut [u8])[src]
fn fill_bytes(&mut self, dest: &mut [u8])Fill dest with random data. Read more
fn next_f32(&mut self) -> f32[src]
fn next_f32(&mut self) -> f32Return the next random f32 selected from the half-open interval [0, 1). Read more
fn next_f64(&mut self) -> f64[src]
fn next_f64(&mut self) -> f64Return the next random f64 selected from the half-open interval [0, 1). Read more
fn gen<T>(&mut self) -> T where
T: Rand, [src]
fn gen<T>(&mut self) -> T where
T: Rand, Return a random value of a Rand type. Read more
ⓘImportant traits for Generator<'a, T, R>fn gen_iter<T>(&'a mut self) -> Generator<'a, T, Self> where
T: Rand, [src]
fn gen_iter<T>(&'a mut self) -> Generator<'a, T, Self> where
T: Rand, Return an iterator that will yield an infinite number of randomly generated items. Read more
fn gen_range<T>(&mut self, low: T, high: T) -> T where
T: SampleRange + PartialOrd<T>, [src]
fn gen_range<T>(&mut self, low: T, high: T) -> T where
T: SampleRange + PartialOrd<T>, Generate a random value in the range [low, high). Read more
fn gen_weighted_bool(&mut self, n: u32) -> bool[src]
fn gen_weighted_bool(&mut self, n: u32) -> boolReturn a bool with a 1 in n chance of true Read more
ⓘImportant traits for AsciiGenerator<'a, R>fn gen_ascii_chars(&'a mut self) -> AsciiGenerator<'a, Self>[src]
fn gen_ascii_chars(&'a mut self) -> AsciiGenerator<'a, Self>Return an iterator of random characters from the set A-Z,a-z,0-9. Read more
fn choose<T>(&mut self, values: &'a [T]) -> Option<&'a T>[src]
fn choose<T>(&mut self, values: &'a [T]) -> Option<&'a T>Return a random element from values. Read more
fn choose_mut<T>(&mut self, values: &'a mut [T]) -> Option<&'a mut T>[src]
fn choose_mut<T>(&mut self, values: &'a mut [T]) -> Option<&'a mut T>Return a mutable pointer to a random element from values. Read more
fn shuffle<T>(&mut self, values: &mut [T])[src]
fn shuffle<T>(&mut self, values: &mut [T])Shuffle a mutable slice in place. Read more
impl<S, R, Rsdr> SeedableRng<(Rsdr, S)> for ReseedingRng<R, Rsdr> where
R: SeedableRng<S>,
Rsdr: Reseeder<R> + Default, [src]
impl<S, R, Rsdr> SeedableRng<(Rsdr, S)> for ReseedingRng<R, Rsdr> where
R: SeedableRng<S>,
Rsdr: Reseeder<R> + Default, fn reseed(&mut self, (Rsdr, S))[src]
fn reseed(&mut self, (Rsdr, S))Reseed an RNG with the given seed. Read more
fn from_seed((Rsdr, S)) -> ReseedingRng<R, Rsdr>[src]
fn from_seed((Rsdr, S)) -> ReseedingRng<R, Rsdr>Create a new ReseedingRng from the given reseeder and
seed. This uses a default value for generation_threshold.
impl<R, Rsdr> Debug for ReseedingRng<R, Rsdr> where
R: Debug,
Rsdr: Debug, [src]
impl<R, Rsdr> Debug for ReseedingRng<R, Rsdr> where
R: Debug,
Rsdr: Debug, Auto Trait Implementations
impl<R, Rsdr> Send for ReseedingRng<R, Rsdr> where
R: Send,
Rsdr: Send,
impl<R, Rsdr> Send for ReseedingRng<R, Rsdr> where
R: Send,
Rsdr: Send, impl<R, Rsdr> Sync for ReseedingRng<R, Rsdr> where
R: Sync,
Rsdr: Sync,
impl<R, Rsdr> Sync for ReseedingRng<R, Rsdr> where
R: Sync,
Rsdr: Sync,